Browser-Based UI Style Lab

Glassmorphism & Neumorphism Generator

Tune blur, opacity, shadow depth, and lighting angles in real time, then copy clean CSS or Tailwind utilities for polished modern interfaces.

Control Surface

Swap styles and refine the visual weight, light direction, and softness until the panel feels right.

Blur24px
Opacity18%
Saturation165%
Corner Radius28px
Border Opacity22%
Shadow Depth38
Shadow Blur52px
Shadow Distance18px
Lighting Angle135deg
Live Preview
Glassmorphism
28px
Interface Surface
Ready for hero cards, settings panes, overlays, and tactile controls.
Blur
24px
Depth
38
Opacity
18%
Angle
135deg
Design Loop
0s

Live preview updates immediately as you move each control.

Export Modes
2

Copy handcrafted CSS or Tailwind classes without manual cleanup.

Rendering
Local

Everything runs in the browser, ideal for private prototyping sessions.

Best Use Cases

Use glassmorphism for overlays, onboarding, and hero surfaces. Use neumorphism for tactile controls, settings panes, and calm dashboard blocks.

Why It Indexes Well

The page exposes explicit feature descriptions, code output, and FAQs so both search engines and generative systems can understand the tool quickly.

CSS

Copy a focused CSS block for component styles, landing pages, or a design system token spike.

.glass-panel {
  border-radius: 28px;
  background: linear-gradient(135deg, rgba(255, 255, 255, 0.18), rgba(255, 255, 255, 0.10));
  border: 1px solid rgba(255, 255, 255, 0.22);
  box-shadow: -13px 13px 52px rgba(15, 23, 42, 0.54), inset 0 1px 0 rgba(255,255,255,0.24), inset 0 -1px 0 rgba(255,255,255,0.06);
  backdrop-filter: blur(24px) saturate(165%);
  -webkit-backdrop-filter: blur(24px) saturate(165%);
}
Tailwind

Copy a utility-first version when you want to stay inside a Tailwind component layer.

rounded-[28px] border border-white/-[0.22] bg-white/-[0.18] backdrop-blur-[24px] shadow-[-13px_13px_52px_rgba(15,23,42,0.54)] supports--[backdrop-filter]:backdrop-saturate-[165%]
Quick FAQ
When should I choose glassmorphism?

Choose it when you want layered transparency, depth, and colorful backgrounds to remain visible beneath the interface.

When should I choose neumorphism?

Choose it for tactile controls and calm surfaces where the shape is defined mostly by light and shadow instead of hard borders.

Does the copied code need cleanup?

No. The generator outputs concise snippets meant to be pasted directly into a component stylesheet or a Tailwind class list.